\b;\c;Kategorie\n; wartości
Kategorie to nazwy obiektów języka CBOT. W grze COLOBOT wszystko to obiekty: roboty, budynki, surowce, itd., nawet Ty.

In a program, categories are always displayed like that: \const;category\norm;. If a category isn't highlighted, it is misspelled. Caps and lower cases should be kept as is.

Poniżej podano dostępne kategorie:

\t;Budynki:

\button 176;   \c;\l;Houston\u object\huston;          \n;Mission Control
\button 171;   \c;\l;SpaceShip\u object\base;        \n;Spaceship
\button 160;   \c;\l;BotFactory\u object\factory;       \n;Robot Factory
\button 163;   \c;\l;ResearchCenter\u object\research;   \n;Research Center
\button 168;   \c;\l;RadarStation\u object\radar;     \n;Radar
\button 172;   \c;\l;ExchangePost\u object\exchange;     \n;Information Exchange Post
\button 169;   \c;\l;RepairCenter\u object\repair;     \n;Repair Center
\button 165;   \c;\l;DefenseTower\u object\tower;     \n;Defense Tower
\button 166;   \c;\l;AutoLab\u object\labo;          \n;Organic Matter Analyzer 
\button 164;   \c;\l;PowerStation\u object\station;     \n;Power Station
\button 167;   \c;\l;PowerPlant\u object\energy;       \n;Power Cell Factory
\button 170;   \c;\l;NuclearPlant\u object\nuclear;     \n;Nuclear Plant
\button 162;   \c;\l;Converter\u object\convert;        \n;Titanium Converter
\button 161;   \c;\l;Derrick\u object\derrick;          \n;Derrick
\button 174;   \c;\l;PowerCaptor\u object\captor;      \n;Parabolic Lightning Conductor
\button 175;   \c;\l;Vault\u object\safe;            \n;Vault
       \c;\l;StartArea\u object\start;        \n;Starting Pad
       \c;\l;GoalArea\u object\goal;         \n;Finishing Pad
       \c;\l;Target1\u object\target1;          \n;Flying target
       \c;\l;AlienNest\u object\nest;        \n;Alien Nest


\t;Obiekty przenośne:

       \c;\l;TitaniumOre\u object\titanore;          \n;Ruda tytanu
       \c;\l;UraniumOre\u object\uranore;           \n;Ruda uranu
       \c;\l;Titanium\u object\titan;             \n;Kostka przetopionego tytanu
       \c;\l;PowerCell\u object\power;            \n;Zwykłe ogniwo elektryczne
       \c;\l;NuclearCell\u object\atomic;          \n;Atomowe ogniwo elektryczne
       \c;\l;OrgaMatter\u object\bullet;           \n;Materia organiczna
       \c;\l;BlackBox\u object\bbox;             \n;Czarna skrzynka
       \c;\l;TNT\u object\tnt;                  \n;Materiały wybuchowe
       \c;\l;KeyA..D\u object\key;              \n;Klucze A, B, C i D


\t;Roboty:

\button 158;   \c;\l;PracticeBot\u object\bottr;            \n;Robot treningowy
\button 173;   \c;\l;TargetBot\u object\bottarg;              \n;Robot cel

\button 137;   \c;\l;WheeledGrabber\u object\botgr;         \n;Transporter na kołach
\button 138;   \c;\l;TrackedGrabber\u object\botgc;         \n;Transporter na gąsienicach
\button 139;   \c;\l;WingedGrabber\u object\botgj;          \n;Transporter latający
\button 150;   \c;\l;LeggedGrabber\u object\botgs;          \n;Transporter na nogach

\button 140;   \c;\l;WheeledSniffer\u object\botsr;         \n;Szperacz na kołach
\button 141;   \c;\l;TrackedSniffer\u object\botsc;         \n;Szperacz na gąsienicach
\button 142;   \c;\l;WingedSniffer\u object\botsj;          \n;Szperacz latający
\button 152;   \c;\l;LeggedSniffer\u object\botss;          \n;Szperacz na nogach

\button 143;   \c;\l;WheeledShooter\u object\botfr;         \n;Działo na kołach
\button 144;   \c;\l;TrackedShooter\u object\botfc;         \n;Działo na gąsienicach
\button 145;   \c;\l;WingedShooter\u object\botfj;          \n;Działo latające
\button 151;   \c;\l;LeggedShooter\u object\botfs;          \n;Działo na nogach

\button 153;   \c;\l;WheeledOrgaShooter\u object\botor;     \n;Działo organiczne na kołach
\button 154;   \c;\l;TrackedOrgaShooter\u object\botoc;     \n;Działo organiczne na gąsienicach
\button 155;   \c;\l;WingedOrgaShooter\u object\botoj;      \n;Latające działo organiczne
\button 156;   \c;\l;LeggedOrgaShooter\u object\botos;      \n;Działo organiczne na nogach

\button 192;   \c;\l;WheeledBuilder\u object\botbr;         \n;Wheeled Builder
\button 193;   \c;\l;TrackedBuilder\u object\botbc;         \n;Tracked Builder
\button 194;   \c;\l;WingedBuilder\u object\botbj;          \n;Winged Builder
\button 195;   \c;\l;LeggedBuilder\u object\botbs;          \n;Legged Builder

\button 149;   \c;\l;Subber\u object\botsub;                 \n;Robot nurek
\button 148;   \c;\l;Recycler\u object\botrecy;               \n;Robot recykler
\button 157;   \c;\l;Shielder\u object\botshld;               \n;Robot osłaniacz
\button 146;   \c;\l;Thumper\u object\bottump;                \n;Robot uderzacz
\button 147;   \c;\l;PhazerShooter\u object\botphaz;          \n;Działo fazowe


\t;Przeciwnicy:

       \c;\l;AlienQueen\u object\mother;         \n;Królowa Obcych
       \c;\l;AlienEgg\u object\egg;           \n;Jajo Obcych
       \c;\l;AlienAnt\u object\ant;           \n;Mrówka
       \c;\l;AlienSpider\u object\spider;        \n;Pająk
       \c;\l;AlienWasp\u object\wasp;          \n;Osa
       \c;\l;AlienWorm\u object\worm;          \n;Robal


\t;Różne:

\button 136;   \c;\l;Me\u object\human;              \n;Ty!
       \c;\l;Mine\u object\mine;            \n;Mina
       \c;\l;Barrier\u object\barrier;         \n;Bariera
       \c;\l;Wreck\u object\wreck;           \n;Szczątki robota
       \c;\l;Ruin\u object\ruin;            \n;Szczątki budynku


\t;Flagi i inne wskaźniki:

       \c;\l;BlueFlag\u object\flag;          \n;Blue Flag
       \c;\l;RedFlag\u object\flag;           \n;Red Flag
       \c;\l;GreenFlag\u object\flag;         \n;Green Flag
       \c;\l;YellowFlag\u object\flag;        \n;Yellow Flag
       \c;\l;VioletFlag\u object\flag;        \n;Violet Flag
       \c;\l;WayPoint\u object\waypoint;          \n;Checkpoint
       \c;\l;Target2\u object\target2;           \n;Flying checkpoint
       \c;\l;PowerSpot\u object\enerspot;        \n;Underground Energy Deposit
       \c;\l;TitaniumSpot\u object\stonspot;      \n;Underground Titanium Deposit
       \c;\l;UraniumSpot\u object\uranspot;       \n;Underground Uranium Deposit

\t;Zobacz również
\l;Język CBOT\u cbot; i \l;zmienne\u cbot\type;.
