
# This file only makes sure, that all animations of equipcast are the
# same, consider this one as a master animation file, all the equipcasts
# must meet the same frames, durations, types

[stance]
frames=4
duration=800ms
type=back_forth

[run]
frames=8
duration=533ms
type=looped

[swing]
frames=4
duration=400ms
type=play_once

[cast]
frames=4
duration=400ms
type=play_once

[shoot]
frames=4
duration=400ms
type=play_once

[block]
frames=2
duration=66ms
type=play_once
active_frame=0

[hit]
frames=2
duration=133ms
type=play_once

[die]
frames=6
duration=800ms
type=play_once
