$OpenBSD: patch-Imakefile,v 1.8 2010/08/25 18:04:37 jasper Exp $
--- Imakefile.orig	Fri Nov 22 02:28:46 1996
+++ Imakefile	Wed Aug 25 20:02:50 2010
@@ -24,23 +24,23 @@ XCOMM ================================================
 XCOMM This is the directory where the highscore, level & sound data will be 
 XCOMM placed. Default will be the current directory.
 
-    XBOING_DIR = .
+    XBOING_DIR = ${PREFIX}/share/xboing
 
 XCOMM These are some defines that must be set. Some may be overwritten in the
 XCOMM machine arch section.
 
-    XPMLIB 				= -L/usr/X11/lib -lXpm
-    XPMINCLUDE 			= -I/usr/X11/include/X11
+    XPMLIB 				= -lXpm
+    XPMINCLUDE 			= -I${X11BASE}/include/X11
     XBOINGINCLUDE 		= -I./include
     LEVEL_INSTALL_DIR 	= $(XBOING_DIR)/levels
     SOUNDS_DIR 			= $(XBOING_DIR)/sounds
     BACKUP_DIR 			= $(XBOING_DIR)/../backups
-    HIGH_SCORE_FILE 	= $(XBOING_DIR)/.xboing.scr
-    AUDIO_AVAILABLE 	= False
-    AUDIO_SRC 			= audio/NOaudio.c
+    HIGH_SCORE_DIR	= /var/games
+    HIGH_SCORE_FILE 	= $(HIGH_SCORE_DIR)/xboing.score
+    AUDIO_AVAILABLE 	= True
+    AUDIO_SRC 			= audio/LINUXaudio.c
     AUDIO_INCLUDE 		=
-    AUDIO_LIB 			=
-	CDEBUGFLAGS         = -g
+    AUDIO_LIB 			= -lsndio
 
 XCOMM Uncomment this if you want to use ANY of the AUDIO sound systems
 #define COMPILE_IN_AUDIO    
@@ -53,7 +53,7 @@ XCOMM #define USE_NETAUDIO
 
 XCOMM Below are the special defines for different machine archs.
 
-#if defined(HPArchitecture) && defined(COMPILE_IN_AUDIO) 
+#if defined(HPArchitecture) && defined(COMPILE_IN_AUDIO) && !defined(OpenBSDArchitecture)
     AUDIO_AVAILABLE = True
     AUDIO_SRC 		= audio/HPaudio.c
     AUDIO_INCLUDE 	=
@@ -74,14 +74,14 @@ XCOMM Below are the special defines for different mach
     AUDIO_LIB           =
 #endif /* svr4 */  
 
-#if defined(SGIArchitecture) && defined(COMPILE_IN_AUDIO)
+#if defined(SGIArchitecture) && defined(COMPILE_IN_AUDIO) && !defined(OpenBSDArchitecture)
     AUDIO_AVAILABLE = True
     AUDIO_SRC 		= audio/SGIaudio.c
     AUDIO_INCLUDE 	=
     AUDIO_LIB 		= -laudio
 #endif /* SGIArchitecture */
 
-#if defined(SparcArchitecture) && defined(COMPILE_IN_AUDIO)
+#if defined(SparcArchitecture) && defined(COMPILE_IN_AUDIO) && !defined(OpenBSDArchitecture)
     AUDIO_AVAILABLE	= True
     AUDIO_SRC 		= audio/SUNaudio.c
 
@@ -132,8 +132,8 @@ XCOMM hasn't a usleep() function.
         -DLEVEL_INSTALL_DIR=\"$(LEVEL_INSTALL_DIR)\" \
         -DAUDIO_AVAILABLE=\"$(AUDIO_AVAILABLE)\" \
         -DSOUNDS_DIR=\"$(SOUNDS_DIR)\" \
-        -DREADMEP_FILE=\"$(XBOING_DIR)/docs/problems.doc\"
-XCOMM   -DUSE_FLOCK=\"True\" \
+        -DREADMEP_FILE=\"$(XBOING_DIR)/problems.doc\" \
+        -DUSE_FLOCK=\"True\"
 XCOMM   -DNEED_USLEEP=\"True\" \
 XCOMM   -DNO_LOCKING=\"True\" 
 
@@ -203,9 +203,6 @@ install:: $(PROGRAMS)
 		done;							\
 	 fi
 	@:
-	@echo "Creating a highscore file " $(HIGH_SCORE_FILE)
-	@touch $(HIGH_SCORE_FILE);
-	@chmod a+rw $(HIGH_SCORE_FILE);
 
 XCOMM I use this for my daily backup of my code.
 
