* 0.8.2
   * Gameplay
      * Fixed duplicate rewards from pirate ship-stealing missions. (Sorry.)
      * Fixed the Advanced Nebula Research mission's failure condition in case you don't stick with the transport ship. (Sorry.)
      * Fixed the "The one with the Runaway" mission so the captured drone doesn't appear back in space.
   * Engine
      * Fixed a bug loading games with short (1-character) names.
      * Tweaked chances of seeing Spaceport Bar missions.
      * Updated German translation.
      * Fixed "configure" script when the system has a "cxsparse" library and no "csparse".
      * Fixed source .tar.gz so ./configure is immediately usable again. (Note: 0.9.x will use Meson for builds.)

* 0.8.1
   * Gameplay
      * Lowered large ships' time constant (renamed from time dilation) by 50% of the deviation from 100%.
      * Tweaked Za'lek ships' stats and outfit slot behavior to match expectations.
   * Engine
      * Restored macOS support. (Catalina users will have to bypass Gatekeeper: See https://github.com/naev/naev/wiki/FAQ for details.)
      * Fixed a crash-loop when the "saves" folder gets populated by Steam data (or other files) and no Naev save files.
      * Fixed intermittent error messages about the "Lua Spawn script for faction 'Trader'".
      * Fixed rare/potential bugs in font and save-file code.
      * Fixed crash when navigating landing screens with the tab key.
      * Updated German translation.
      * Improved text in minor ways.

* 0.8.0
   * Gameplay
      * Overhaul of the interface to be more sleek and functional
         * Interface is much more slick
         * Dark theme to be more consistent with space
         * Font uses outlines to be more readable
      * New map overlay with adjustable opacity
      * Added rarity indicator to ships and outfits
      * Changed fonts
      * Indicate non-common NPC with exclamation marks
      * Added accessory slot and unique accessory outfits as mission rewards
      * Simple economy model implemented with map visualizations
      * Added travelling merchant who sells unique items
      * Made missiles and fighter bays reload while in space
      * Modified the balancing of missiles
      * Added asteroids and mining
      * Improved player GUI
      * Brushed GUI is now the default
      * Improved and fixed escort system
      * Made Pirates and FLF spawn in a fairer way
      * Made time pass at different rates for different ships ("Time Dilation")
      * Made piracy missions available from any Independent or black market planet
      * Substantially increased pay for unique missions (10x in most cases)
      * Made references to the player gender-neutral
      * Made combat music vary from faction to faction
      * Made it so AI ships spawn with cargo
      * Improved AI behaviours
      * Nerfed Quicksilver
      * Added the ability to buy "fake IDs" from pirate strongholds
      * Made jammers into activated outfits that increase cloaking
      * Added Soromid organic ships that level up organs
      * Improved and expanded NPC portraits
      * Commodities can be sold/bought everywhere
      * Added a "slow mode", which runs the game at half speed (like an easy mode)
      * Added a ship log which records events
      * Added a "system map" which displays information about known remote planets
      * Added support for giving commands to individual escorts
      * New intro images replacing old placeholders
      * Increased pirate name variety for bounty missions
      * Ships now travel with you automatically for free, as with outfits
      * Added map decorators showing locations of factions and the Nebula
      * Added a dogfight aiming helper
      * More music
      * New and/or improved missions
         * New Za'lek mini-campaign
         * Completed the FLF campaign
         * Fixed up the Collective campaign
         * Improved the Shark (Nexus Shipyards) campaign
         * Improved the Dvaered anti-FLF campaign
         * Added and improved piracy missions
         * New minor Soromid campaign, "Coming Out"
         * New tutorial mission at the start of a new game
         * Various newly added and improved generic missions
   * Engine
      * Support for compilation with Meson
      * HiDPI-awareness
      * Support for translations
      * Added shaders to speed up and improve graphics
      * Added support for non-ascii direct character input
      * Added support for map decorators
      * Removed support for Lua 5.0
      * Removed support for SDL 1, only SDL 2 is supported
      * Added support for translating
      * Made the OSD compact itself to avoid showing redundant information
      * Made Autonav able to follow ships
      * Consolidated the effects of cloaking and jammers under cloaking
      * Added workaround for ALSOFT buggy version that crashes
      * Added a polygon-based collision algorithm
      * Added some symbols for partial colorblind accessibility
      * Support #include in shaders
      * Multiple font support
      * Many bugfixes
