# No GPU hang, looked like cache flushing fail.
dEQP-GLES3.functional.fbo.blit.conversion.rgba4_to_.*
dEQP-GLES3.functional.fbo.blit.conversion.r16f_to_.*
dEQP-GLES3.functional.fbo.blit.conversion.r16i_to_.*
dEQP-GLES3.functional.fbo.blit.conversion.r16ui_to.*
dEQP-GLES3.functional.fbo.blit.conversion.rgb5_a1_to_.*
dEQP-GLES3.functional.fbo.blit.conversion.rgb565_to_.*

# No GPU hang, looks like one 2x2 quad was colored slightly off?
dEQP-GLES3.functional.fbo.msaa.4_samples.depth_component16

dEQP-GLES3.functional.transform_feedback.random_full_array_capture.separate.lines.4

# Lines were the wrong colors on iteration 4/10.
dEQP-GLES3.functional.transform_feedback.random.separate.lines.4

# Looks like maybe the end of level 0 face 5 got overwritten, others were all
# OK.  source is 7 levels 65x65x9, dst is 7 levels 65x65x1 cubemap
dEQP-GLES31.functional.copy_image.non_compressed.viewclass_16_bits.r16i_r16i.texture3d_to_cubemap

# level 0 face 5 again, corruption in the middle this time though.  destination is 64x63, 1 level.
dEQP-GLES31.functional.copy_image.non_compressed.viewclass_16_bits.r16f_rg8.cubemap_to_texture2d_array
dEQP-GLES31.functional.copy_image.non_compressed.viewclass_16_bits.r16f_rg8i.cubemap_to_renderbuffer
dEQP-GLES31.functional.copy_image.non_compressed.viewclass_16_bits.r16f_r16ui.cubemap_to_renderbuffer
dEQP-GLES31.functional.copy_image.non_compressed.viewclass_16_bits.r16ui_r16ui.cubemap_to_renderbuffer

# "MESA: error: ZINK: vkQueueSubmit failed (VK_ERROR_DEVICE_LOST)"
# Not preceded by a GPU hang report?  One case had these faults, though:
# *** gpu fault: ttbr0=000000017505d000 iova=0000000114c89800 dir=WRITE type=TRANSLATION source=CCU (0,0,0,1)
# *** gpu fault: ttbr0=000000017505d000 iova=0000000114c5c8f0 dir=WRITE type=TRANSLATION source=UNKNOWN (0,0,0,1)
dEQP-GLES31.functional.copy_image.mixed.viewclass_128_bits_mixed.rgba_astc_12x12_khr_rgba32f.cubemap_to_cubemap
dEQP-GLES31.functional.copy_image.mixed.viewclass_128_bits_mixed.rgba_astc_6x5_khr_rgba32f.cubemap_to_cubemap
dEQP-GLES31.functional.copy_image.mixed.viewclass_128_bits_mixed.rgba32f_srgb8_alpha8_astc_12x12_khr.texture3d_to_texture2d
dEQP-GLES31.functional.copy_image.mixed.viewclass_128_bits_mixed.srgb8_alpha8_astc_10x5_khr_rgba32i.texture2d_array_to_cubemap
dEQP-GLES31.functional.copy_image.mixed.viewclass_128_bits_mixed.srgb8_alpha8_astc_8x6_khr_rgba32ui.cubemap_to_cubemap

# Found when expanding coverage on 2022/11/17, or randomly flaking
dEQP-GLES31.functional.separate_shader.random.79
dEQP-GLES3.functional.transform_feedback.random_full_array_capture.separate.lines.4
dEQP-GLES3.functional.texture.specification.texsubimage3d_pbo.rgba4_2d_array
dEQP-GLES3.functional.texture.format.sized.cube.rgba4_npot
dEQP-GLES31.functional.copy_image.non_compressed.viewclass_16_bits.*cubemap.*
dEQP-GLES31.functional.copy_image.non_compressed.viewclass_16_bits.*texture2d_array.*
dEQP-GLES31.functional.copy_image.mixed.viewclass_128_bits_mixed.*astc.*cubemap.*
dEQP-GLES3.functional.fbo.msaa.2_samples.depth_component16
